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Seven,
Eleven, Doubles
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| Type of
Game: Dice |
Number of
Players: 3+ |
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Drunk Level: Nothing can compare
How Hard To Learn?: Not at all. No silly words, rules, or
patterns need to be remembered.
Supplies: A pair of dice.
A 4 - 12 ounce glass (the bigger the glass the more likelihood
of a hospital visit).
A LOT of beer (a keg or 2 cases works the best)
The Rules: The game begins by an arbitrary person (we play the
owner of the dice) filling the glass to any level keeping in
mind that he might have to drink that glass as fast as possible.
An arbitrary person then gets the first turn (we, again, play
the owner of the dice). He becomes The Roller
For every "turn", there are two players: The Roller
and The Drinker.
If The Roller does NOT roll a 7, 11, or doubles, he takes a
drink out of his own beer (not the beer in the 4 - 12 ounce
glass sitting between everybody) and reliquishes the dice to the
person sitting to the left of him, who now becomes The Roller.
If The Roller DOES roll a 7, 11, or double, the trouble starts.
He picks anyone playing, who becomes The Drinker. From the
moment The Drinker TOUCHES the 4 - 12 ounce glass of beer to the
moment he puts it down COMPLETELY EMPTY, The Roller rolls the
dice over and over and over. If he rolls another 7, 11, or
double in that time, the glass gets filled to the top, and The
Drinker has to do it all over again. If he does NOT roll another
7, 11, or double, the turn is over. The Drinker refills the
glass to some arbitrary level and the person to the left of The
Roller becomes the new Roller.
Keep in mind that it takes about 4 rolls to hit a 7, 11, or
double and a fast roller can roll 2-3 times/second. Quick math,
and you realize The Drinker has about 1.5 seconds to down the
beer.
Funny rule #1: If The Roller touches the dice with his hands
BEFORE The Drinker touches the drink, The Roller becomes The
Drinker and The Drinker becomes The Roller. As this game
progresses, it gets a tad easier to trick The Roller into
grabbing the dice.
Funny rule #2: The Roller CAN touch the dice with his glass
before The Drinker touches his drink.
Funny rule #3: Other people can touch the dice with their
glasses (if they happen to feel sorry for The Drinker, they can
bother The Roller by moving the dice out of his reach)
Funny rule #4: The Roller is always gauranteed one roll no
matter how fast The Drinker drinks.
Funny rule #5: Once a dice is rolled, it’s live. Therefore, if
The Drinker finishes the glass while the dice is still rolling,
that final roll counts.
Optional rule #1: Every time The Drinker "gets hit"
(Roller rolls a 7, 11, or double while he’s drinking), the
glass gets filled by half the amount as the previous time.
Pattern would look like arbitrary amount, full glass, half
glass, quarter glass, etc.
Optional rule #2: (HIGHLY RECOMMENDED) Limit the amount of time
The Drinker can get hit on one turn. We normally play 5 times as
a limit (that’s about 2-3 beers in about 5 minutes)
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